![]() Test Chamber 5: You can put the future cube on top of the present cube and jump onto the cliff. you can just go through the field before you die. I've also added suggested names, so we can use language instead of numbers lmfao. This list displays parts of the map as actual levels and is categorized by maps they're in. Test Chamber 25: After you pass the second laser field you can save your game and when the laser hits the laser catcher. There are 25 chambers in Portal Reloaded, combined into 12 maps. do it by (Jumping on the pedal button and throw the cube into the funnel)Ħ. You can throw the future cube into the funnel. Test Chamber 24: After you get the Excursion Funnel aimed at the button. I suggest going to modDB and looking through all of the current portal 2 mods. It has the potential to be very complex, yet from what Ive seen so far the developer has done a very good job of making it digestible. Test Chamber 22: After you activate the Light Bridge you can skip the portable surface above the enterance.ĥ. The mechanic in Reloaded seems very interesting to me. Test Chamber 21: You can keep swapping the original portal (you had the light bridge on) when you get past the two sections of turrets without using the time portal.Ĥ. After you place a normal portal there you can jump onto the button that deactivates the fizzler. You want to shoot a portal at the wall across from you and then another at the wall in the pit below you as shown in the left image above. Test Chamber 19: After you place the future cube on the button that deactivates the fizzler. Test Chamber 17: You can get access to the time portal by using the orange fizzler at the exit by going through and back.Ģ.
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